Session ZeroOne-ShotsGeneratorsEncountersConditionsPrintable Kit

Session Zero Kit

A session zero is the meeting before the adventure starts. It prevents most table arguments before they happen.

1. The pitch (5 minutes)

Tell players the setting in two sentences, the tone (silly, heroic, spooky), and the starting level.

2. Expectations checklist

3. Comfort and safety

Make a short "lines and veils" list: lines are topics that never appear; veils happen off-screen. Agree that anyone can say "let's skip this" at any time, no questions asked.

4. Build the party together

5. House rules to decide now

6. First adventure hook

End with a hook so everyone is excited. Try our plot hook generator or one of the free one-shots.

FAQ

What is a session zero?

A planning meeting before the campaign where the group agrees on tone, rules, schedules and makes characters together.

How long should session zero take?

Usually one to three hours. Short is fine for a one-shot; longer for a campaign.

Coming soon: the printable DM Toolkit

A print-and-play kit that replaces the loose sheets: DM screen, initiative and encounter trackers, session planner, NPC and loot tables, condition cards, fillable party sheets, plus a Google Sheets version with live trackers. See what's inside.