Conditions Cheat Sheet
Short summaries based on SRD 5.2.1. Print this page or keep it open at the table.
| Blinded | Can't see; automatically fails checks that need sight. Attacks against it have Advantage; its attacks have Disadvantage. |
|---|---|
| Charmed | Can't attack the charmer or target it with harmful effects. The charmer has Advantage on social checks with it. |
| Deafened | Can't hear; automatically fails checks that need hearing. |
| Exhaustion | Stacks in levels (1-6). Each level gives -2 to d20 Tests and -5 ft. Speed. Level 6 is death. A Long Rest removes one level. |
| Frightened | Disadvantage on ability checks and attacks while the source of fear is in sight; can't willingly move closer to it. |
| Grappled | Speed 0. Disadvantage on attacks against anyone but the grappler. The grappler can drag it (extra movement cost). |
| Incapacitated | Can't take actions, Bonus Actions or Reactions; Concentration breaks; can't speak; rolls Initiative with Disadvantage. |
| Invisible | Can't be seen without magic. Attacks against it have Disadvantage; its attacks have Advantage (unless the target can see it). |
| Paralyzed | Incapacitated, Speed 0, fails Str and Dex saves. Attacks against it have Advantage; hits from within 5 ft. are Critical Hits. |
| Petrified | Turned to stone: Incapacitated, Speed 0, fails Str/Dex saves, Resistance to all damage, immune to Poisoned. |
| Poisoned | Disadvantage on attack rolls and ability checks. |
| Prone | Can only crawl or spend half its Speed to stand. Disadvantage on attacks. Attacks within 5 ft. have Advantage; farther ones Disadvantage. |
| Restrained | Speed 0. Its attacks and Dex saves have Disadvantage; attacks against it have Advantage. |
| Stunned | Incapacitated, fails Str and Dex saves; attacks against it have Advantage. |
| Unconscious | Incapacitated and Prone, drops what it holds, fails Str/Dex saves, attacks have Advantage and hits within 5 ft. are Critical Hits. |
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