The Haunted Mill
Level 1, 2-3 hours. Strange lights and moaning at the old mill are scaring the village. Free 5E compatible one-shot for new DMs.
Hook
The miller's daughter says her father vanished into the old mill three nights ago.
Scene 1: The village
Villagers tell rumors. A DC 10 Intelligence (History) check recalls that the mill was built over an old graveyard.
Scene 2: Mill ground floor
Four Giant Rats (CR 1/8) nest in the grain sacks. The miller's lantern is lying on the floor.
Scene 3: The cellar
Two Skeletons (CR 1/4) and a Zombie (CR 1/4) guard a broken tomb. The miller is tied up, alive. The undead fall still if the tomb's stone lid is put back.
Treasure
An old silver holy symbol (25 gp), 15 gp in coins and the miller's eternal gratitude: free bread for life.
DM tips
- Read each scene before the session and note monster stats from the SRD.
- Use the encounter calculator to adjust for your party size.
- Track initiative and HP in the DM Table or on paper.
Coming soon: the printable DM Toolkit
A print-and-play kit that replaces the loose sheets: DM screen, initiative and encounter trackers, session planner, NPC and loot tables, condition cards, fillable party sheets, plus a Google Sheets version with live trackers. See what's inside.