The Goblin Toll Bridge
Level 1, 2-3 hours. Goblins have taken over a river bridge and are charging travelers a toll. Free 5E compatible one-shot for new DMs.
Hook
A merchant at the inn begs the party to clear the bridge so her wagon of medicine can reach the next town. She offers 25 gp each.
Scene 1: The road
On the way, the party finds a smashed cart. A DC 12 Wisdom (Survival) check spots small footprints leading to the bridge, and the goblins' plan to ambush the next wagon.
Scene 2: The bridge
Three Goblin Warriors (CR 1/4) guard the bridge. They'd rather take a bribe of 5 gp than fight. If combat starts, one runs to warn the boss.
Scene 3: The camp
Under the bridge is a camp with the goblin boss (use a Goblin Boss, CR 1) and two more Goblin Warriors. The boss can be talked into leaving if offered food or shown the party is stronger.
Treasure
A chest with 40 gp, a Potion of Healing, and a stolen family locket the merchant will pay 10 gp extra to recover.
DM tips
- Read each scene before the session and note monster stats from the SRD.
- Use the encounter calculator to adjust for your party size.
- Track initiative and HP in the DM Table or on paper.
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